Integrating a metaverse platform and team-based learning may be beneficial in this area. We studied in-person interactive lectures versus the implementation of the Metaverse platform (Spatial) in facilitating team-based learning for the topic of anesthesia techniques among fifth-year medical students in our department, focusing on knowledge and satisfaction. Metaverse platform Spatial In-person interactive lecture Team-based learning Anesthesia
Conditions
Interventions
Sponsors
Eligibility
Inclusion criteria
Inclusion criteria: Fifth-year Thai medical students from Khon Kaen University, Faculty of Medicine, who attended Anesthesiology at the Faculty of Medicine's Anesthesiology Department
Exclusion criteria
Exclusion criteria: We excluded those who had taken Anesthesiology and could not follow the study protocol.
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| post-class knowledge scores of fifth-year medical students after end of the intervention MCQ score | — |
Secondary
| Measure | Time frame |
|---|---|
| satisfaction with the learning process after end of the intervention A 5-point Likert scale | — |
Countries
Thailand
Contacts
Khon Kaen University