resilience, stress, anxiety and burnout in undergraduate students resilience stress anxiety burnout
Conditions
Interventions
Virtual Reality is the computer-generated simulation of a 3 dimensional image. Volunteers will hold the two joysticks and will be asked to breathe in and out slowly and to move the joystick according
s potential to heal itself and adjust the function of the body. The principle is that if we can control the Practice the 6 senses including eyes, ears, nose, tongue, touch, and movement along with med
Experimental Device,Experimental Behavioral,Active Comparator Other
Virtual Reality,SKT Meditation Exercise,Supportive Counseling
Sponsors
Suranaree University of Technology
Eligibility
Sex/Gender
All
Age
18 Years to 30 Years
Inclusion criteria
Inclusion criteria: 1. Suranaree University of Technology who registered since academic year 2022 2. Age more than 18 years old
Exclusion criteria
Exclusion criteria: 1. Students who have severe physical or psychological symptoms requiring hospital admission
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| Resilience Pre-post experiment and 14 days after that Resilience questionnaire | — |
Secondary
| Measure | Time frame |
|---|---|
| Burnout Pre-post experiment and 14 days after that Burnout questionnaire,Stress Pre-post experiment and 14 days after that Stress Test (ST-5),Anxiety Pre-post experiment and 14 days after that General Anxiety Disorder-7 (GAD-7),Demographic Data Pre experiment Demographic Data questionnaire,Muscle tension, Heart rate, Respiration rate, Temperature Pre-post of each session and 14 days after that Biofeedback ,Experience of volunteers 7-8 weeks after the SKT and VR experiment Focus group interview via metaverse | — |
Countries
Thailand
Contacts
Public ContactSuparpit von Bormann
Suranaree University of Technology
Outcome results
None listed