Cardiovascular emergency knowledge collaborative behaviors nursing students gamification cardiovascular emergency collaborative behaviors
Conditions
Interventions
The intervention of this study is gamification that uses the CardVas learning props developed by the primary researcher. CardVas is the abbreviation for Cardiovascular. The development of CardVas lear
s board game, a snake-and-ladder game, and intended to provide students with an active and fun way to learn about cardiovascular emergencies. CardVas learning props applied the game mechanics and game
Experimental Device,No Intervention No treatment
Gamification strategy,Control group
Sponsors
None listed
Eligibility
Sex/Gender
All
Age
18 Years to 20 Years
Inclusion criteria
Inclusion criteria: 1) undergraduate students who are currently studying in the first and second years, 2) have not been exposed to critical and emergency nursing courses, 3) are willing to complete all three levels of learning activities
Exclusion criteria
Exclusion criteria: Students with inactive status.
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| cardiovaskular emergency knowledge, collaborative behaviors before and after intervention, two weeks after intervention CVE questions, Collaborative skills instrument | — |
Secondary
| Measure | Time frame |
|---|---|
| N/A N/A N/A | — |
Countries
Indonesia
Contacts
Public ContactAnastasia Anna
Universitas Padjadjaran
Outcome results
None listed