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Psychological Treatment of Injection Phobia using Video gaming and visual distraction among Children: Experimental study

Psychological Treatment of Injection Phobia using Video gaming and visual distraction among Children: Experimental study

Status
Active, not recruiting
Phases
Phase 4
Study type
Interventional
Source
TCTR
Registry ID
TCTR20220303002
Enrollment
100
Registered
2022-03-03
Start date
2020-05-12
Completion date
Unknown
Last updated
2026-08-03

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

injection phobia Injection phobia Video gaming Visual distraction

Interventions

The children were divided into two groups
the experimental group (50) and the same number of the control group. The experimental group was exposed to virtual video and visual distraction, the control group was injected without using this beha
Experimental Behavioral
Video gaming and visual distraction

Sponsors

None listed

Eligibility

Sex/Gender
All
Age
8 Years to 12 Years

Inclusion criteria

Inclusion criteria: Children (8 to 12) Programmed for injection IM, IV, or SC as a course of their treatment, have no mental disorders

Exclusion criteria

Exclusion criteria: children with mental disorders and not programmed for injection

Design outcomes

Primary

MeasureTime frame
psychological treatment 20 minutes video gaming and visual distraction

Secondary

MeasureTime frame
behaviour treatment 20 minutes video gaming and visual distraction

Countries

Palestine

Contacts

Public ContactAdnan Sarhan

An-najah National University, Nablus, Palestine

asarhan@najah.edu00970599723839

Outcome results

None listed

Source: TCTR (via WHO ICTRP) · Data processed: Aug 9, 2026