injection phobia Injection phobia Video gaming Visual distraction
Conditions
Interventions
The children were divided into two groups
the experimental group (50) and the same number of the control group. The experimental group was exposed to virtual video and visual distraction, the control group was injected without using this beha
Experimental Behavioral
Video gaming and visual distraction
Sponsors
None listed
Eligibility
Sex/Gender
All
Age
8 Years to 12 Years
Inclusion criteria
Inclusion criteria: Children (8 to 12) Programmed for injection IM, IV, or SC as a course of their treatment, have no mental disorders
Exclusion criteria
Exclusion criteria: children with mental disorders and not programmed for injection
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| psychological treatment 20 minutes video gaming and visual distraction | — |
Secondary
| Measure | Time frame |
|---|---|
| behaviour treatment 20 minutes video gaming and visual distraction | — |
Countries
Palestine
Contacts
Public ContactAdnan Sarhan
An-najah National University, Nablus, Palestine
Outcome results
None listed