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Comparison of the efficacy between game-based learning and pamphlet on enhancing recognition of common cutaneous malignancies in Thai younger adults

Game-based learning to enhance recognition of common cutaneous malignancies: a two-center randomized controlled trial.

Status
Active, not recruiting
Phases
Phase 2Phase 3
Study type
Interventional
Source
TCTR
Registry ID
TCTR20220223002
Enrollment
60
Registered
2022-02-23
Start date
2022-02-25
Completion date
Unknown
Last updated
2026-08-03

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

The general Asian population living in Southern part of Thailand Asian, population, Southern, Thailand

Interventions

The online game called Wordwall to enhance recognition of common cutaneous malignancies, including melanoma, basal cell carcinoma, and squamous cell carcinoma.
Experimental Other
Game group

Sponsors

WU grant, Walailak University
Lead Sponsor

Eligibility

Sex/Gender
All
Age
18 Years to 60 Years

Inclusion criteria

Inclusion criteria: -age 18 years or more -lives in the Southern part of Thailand -able to read Thai

Exclusion criteria

Exclusion criteria: -unwilling to participate in the study

Design outcomes

Primary

MeasureTime frame
Accuracy within 5 days after end of the intervention the online pre- and post-test questions, via Socrative program, consisted each of up to 10 multiple choice questions with 4 alternative answers.

Secondary

MeasureTime frame
satisfaction within 5 days after end of the intervention satisfaction score

Countries

Thailand

Contacts

Public ContactWeeratian Tawanwongsri

Walailak University

weeratian.ta@gmail.com0895966668

Outcome results

None listed

Source: TCTR (via WHO ICTRP) · Data processed: Aug 9, 2026