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Effectiveness of the program based on cognitive behavioral therapy compared to the program based on Satir model therapy among child and adolescent with online game addiction

Effectiveness of the program based on cognitive behavioral therapy compared to the program based on Satir model therapy among child and adolescent with online game addiction

Status
Active, not recruiting
Phases
Phase 1
Study type
Interventional
Source
TCTR
Registry ID
TCTR20210713001
Enrollment
75
Registered
2021-07-13
Start date
2021-07-01
Completion date
Unknown
Last updated
2026-08-03

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Children and adolescents aged 11-24 years diagnosed with online gaming addiction or meet the criteria to have behavioral problems with game addiction and have depression. child adolescent game addiction cognitive behavioral therapy Satir

Interventions

The cognitive behavioral therapy program
consists of 5 sessions of individual therapy and 3 sessions for families, each time taking 60 - 90 minutes, 2 times per week. Treatment was performed by 7 professional nurses who had under gone cogni
consists of 5 sessions of individual therapy and 3 sessions for families, each time taking 60 - 90 minutes, 2 times per week. Treatment was performed by 9 professional nurses who had under gone Satir
consists of 4 sessions of family therapy, each time taking 30 - 45 minutes per week. Treatment was performed by out-patient department nurses.
Active Comparator Behavioral,Active Comparator Behavioral,Placebo Comparator Behavioral
Cognitive Behavioral Therapy Program,Satir Transformational Systemic Therapy Program,Treatment as Usual

Sponsors

Department of Mental Health Thailand
Lead Sponsor

Eligibility

Sex/Gender
All
Age
11 Years to 24 Years

Inclusion criteria

Inclusion criteria: Child and adolescent with 11-24 years old, subjects being treated with antidepressants and/or anti-anxiety and/or anti-psychotic and/or benzodiazepine any kind for at least two months with stable blood levels, subjects with depression based upon the patient health questionnaire (PHQ-9 or PHQ-A) depressive scale, and subjects with positive score for Game Addiction based upon the game addiction screening test (GAST). Their parents give consent to participate in the program.

Exclusion criteria

Exclusion criteria: Subjects who has any one of the psychotic symptoms, including auditory hallucination, delusions, preoccupied with self-harm, not concentrating on communicating, have a history of drug use (except cigarettes or alcohol) during the 3 months before joining the program, have suicidal thoughts or have suicidal behavior, and are undergoing other forms of psychological therapy by specialists.

Design outcomes

Primary

MeasureTime frame
Game addiction improved Post-test and 3 month follow-up Questionnaires

Secondary

MeasureTime frame
Depressive symptom post-test and three month follow-up Patient Health Questionnaire for Adolescent (PHQ-A) for children and adolescents aged 11-20 years, and the Patient Health Questionnaire (PHQ-9) for people aged 21 years and over equals 9-14 points.,Quality of Life Questionnaire Type EQ-5D-5L post-test and three month follow-up The answers were made up of 5 numbers arranged in order of health dimensions.

Countries

Thailand

Contacts

Public ContactSoontaree Srikosai

Rajanagarindra Institute of Child Development

s.srikosai@gmail.com053908300

Outcome results

None listed

Source: TCTR (via WHO ICTRP) · Data processed: Aug 9, 2026