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Effectiveness of a community-based treatment and prevention of gaming disorder: a randomized controlled trial study

Effectiveness of a community-based treatment and prevention of gaming disorder: a randomized controlled trial study

Status
Active, not recruiting
Phases
Phase 2
Study type
Interventional
Source
TCTR
Registry ID
TCTR20210409004
Enrollment
720
Registered
2021-04-09
Start date
2021-06-01
Completion date
Unknown
Last updated
2026-08-03

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Healthy parents Children and adolescents both with and without gaming disorder Effectiveness Community-based Treatment and prevention Gaming Disorder

Interventions

Participants will receive a community-based intervention program provided by trained volunteers for a total of sixteen weeks. The intervention emphasize on improving parenting skills, communication an
s gaming behavior. They will be able to access to www.healthygamer.net to get any information pertaining to gaming disorder.,Participants will have access to Healthy Gamer Line Official Account to con
s gaming behavior. They will be able to access to www.healthygamer.net to get any information pertaining to gaming disorder.,Participants will be provided with a psychoeducation booklet about how to p
COMBAT,Healthy Gamer Line,Control

Sponsors

National Research Council of Thailand
Lead Sponsor

Eligibility

Sex/Gender
All
Age
6 Years to 15 Years

Inclusion criteria

Inclusion criteria: 1. Children and adolescents aged 6-15 years old. 2. Parents of those children who have provided a closed care over the past 6 months.

Exclusion criteria

Exclusion criteria: 1. Participants who suffer from severe mental illnesses such as schizophrenia, bipolar disorder, autism spectrum disorder, severe attention deficit hyperactivity disorder (ADHD), or conduct disorder with aggressive behavior. 2. Participants who have no internet access.

Design outcomes

Primary

MeasureTime frame
Gaming behavior I 3 months after completion of the intervention Game Addiction Screening Test (GAST),Gaming behavior II 3 months after completion of the intervention Internet Gaming Disorder Scale-Short Form (IGDS9-SF)

Secondary

MeasureTime frame
Social Media Use 3 months after completion of the intervention Social Media Addiction Screening Scale (S-MASS),Parenting practice 3 months after completion of the intervention Positive Parenting Scale (POPS),Family function 3 months after completion of the intervention Chulalongkorn Family Inventory (CFI),Game Addiction Protection 3 months after completion of the intervention Game Addiction Protection Scale (GAME-P),Children's behaviors 3 months after completion of the intervention Pediatric Symptom Checklist-17 (PSC-17)

Countries

Thailand

Contacts

Public ContactSirinda Chanpen

Faculty of Medicine Siriraj Hospital

sirindasch@gmail.com6624194077

Outcome results

None listed

Source: TCTR (via WHO ICTRP) · Data processed: Aug 9, 2026