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EFFECTS OF COMBINING VIRTUAL REALITY GAME AND BALANCE BEAM TRAINING ON BALANCE IN YOUNG ADULTS

EFFECTS OF COMBINING VIRTUAL REALITY GAME AND BALANCE BEAM TRAINING ON BALANCE IN YOUNG ADULTS

Status
Active, not recruiting
Phases
Phase 3
Study type
Interventional
Source
TCTR
Registry ID
TCTR20201217005
Enrollment
39
Registered
2020-12-17
Start date
2020-12-20
Completion date
Unknown
Last updated
2026-08-03

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Young adult Virtual reality Balance beam training Young adult

Interventions

virtual reality game with balance beam training&#44
5 minutes each&#44
20 minutes a day&#44
4 weeks,virtual reality game training&#44
4 weeks,not receive any balance training
virtual reality game with balance beam training,virtual reality game,Control

Sponsors

Faculty of Allied Health Sciences, Chulalongkorn University
Lead Sponsor
Faculty of Allied Health Sciences&#44
Collaborator
Chulalongkorn University
Collaborator

Eligibility

Sex/Gender
All
Age
18 Years to 35 Years

Inclusion criteria

Inclusion criteria: 1. Early adulthood: 18-35 years old. 2. Can walk on their own without the use of assistive people/devices. 3. BMI is normal (18.5-22.9 kg/m2). 4. No history of problems with posture, such as stroke, vestibular disorders, or alcoholism 5. No history of physical impairments may affect balancing performance, such as leg or back surgery or short legs that are unequally lengthened. 6. Take any medications within 24 hours of training that can influence balance, such as antihistamines, sleeping pills. 3. Drink alcohol before practicing within 12 hours.

Exclusion criteria

Exclusion criteria: 1. Participate in other balance exercises throughout research participation. 2. Take any medications within 24 hours of training that can influence balance, such as antihistamines, sleeping pills. 3. Drink alcohol before practicing within 12 hours. 4. Accident affects balance, such as a broken leg, an ankle, a severe head or back injury throughout participation in research.

Design outcomes

Primary

MeasureTime frame
Modified Clinical Test of Sensory Interaction in Balance (MCTSIB) pre-training, Post-training (4 week) center of pressure sway velocity,Single leg stance test pre-training, Post-training (4 week) center of pressure sway velocity,Limit of stability pre-training, Post-training (4 week) reaction time, COG movement velocity, maximum excursion, endpoint excursion ,Tandem walk pre-training, Post-training (4 week) step-width, speed, end sway

Secondary

MeasureTime frame
none none none

Countries

Thailand

Contacts

Public ContactAkkradate Siriphorn

Chulalongkorn University

akkradate.s@chula.ac.th6622181584

Outcome results

None listed

Source: TCTR (via WHO ICTRP) · Data processed: Aug 9, 2026