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Effect of Motor Sensing Input-based Game on Gait and Balance in Children with Spastic Diplegia Cerebral Palsy: A Randomized Controlled Trial

Effect of Motor Sensing Input-based Game on Gait and Balance in Children with Spastic Diplegia Cerebral Palsy: A Randomized Controlled Trial

Status
Active, not recruiting
Phases
Phase 1Phase 2
Study type
Interventional
Source
TCTR
Registry ID
TCTR20200817001
Enrollment
34
Registered
2020-08-17
Start date
2020-10-01
Completion date
Unknown
Last updated
2026-03-30

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

spastic diplegia cerebral palsy pastic diplegia cerebral palsy

Interventions

WeSmile is a motor sensing input game&#44
using Kinect&#44
a video sensor that can capture motion of a player&#44
and sensor insole&#44
as tools for feedback. The game will portray the player&#39
s movement on the computer or television screen. To win the game&#44
the plater must follows the action the game order&#44
which are actions for practicing balancing and walking.,Conventional rehabilitation&#44
includes&#44
stretching and ambulation training.
Experimental Device,Active Comparator Other
WeSmile (motor&#45
sensing input game),Conventional rehabiliation

Sponsors

None listed

Eligibility

Sex/Gender
All
Age
7 Years to 12 Years

Inclusion criteria

Inclusion criteria: 1. spastic diplegia cerebral palsy 2. age 7-12 years old 3. GMFCS 1-3 4. follow at least 1 step command 5. ability to wear the insoles 6. โmedically and neurologically stable 7. Consent from the volunteer and guardians

Exclusion criteria

Exclusion criteria: 1. Cannot see even with devices. 2. has been injected with neurolysis medication at the lower limbs within 6 months 3. the antispastic medicone dose was adjusted within 3 months 4. the spastic and/or contracture was surgically corrected within 12 months 5. Uncontrollable seizure 6. previously cannot walk 7. Severe foot deformity that cannot wears the insoles 8. Severe spasticity (Modified ashworth scale more than or equal 3) 9. Severe ankle joint contractures

Design outcomes

Primary

MeasureTime frame
Gait speed before and after the intervention and 4 weeks after the intervention Gait analysis,Pediatric balance scale before and after the intervention and 4 weeks after the intervention assessment by researcher

Secondary

MeasureTime frame
Balance path length before and after the intervention and 4 weeks after the intervention gait analysis,Gross motor function classification system before and after the intervention and 4 weeks after the intervention assessment by researcher

Countries

Thailand

Contacts

Public ContactJaka Anucharee

Department of rehabilitation medicine, Faculty of medicine, Chulalongkorn university

jaka.anucharee@gmail.com0851127667

Outcome results

None listed

Source: TCTR (via WHO ICTRP) · Data processed: Apr 4, 2026