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Use of video games and conventional physical therapy to improve balance and postural control in patients with knee arthrosis: a randomized clinical trial

Virtual reality and kinesiotherapy for improving balance and postural adjustments in patients with knee osteoarthritis: a randomized clinical trial

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
REBEC
Registry ID
RBR-7p8wzyr
Enrollment
Unknown
Registered
2022-06-11
Start date
2022-07-10
Completion date
Unknown
Last updated
2025-10-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

knee osteoarthritis

Interventions

Participants will be secretly allocated (by means of sealed manila envelopes) into experimental (virtual reality and kinesiotherapy) and control (Conventional Treatment / kinesiotherapy) groups. There
resistance exercises divided into 3 sets of 10 repetitions to strengthen the quadriceps (in seated position) and hamstrings (in the prone position) with the use of anklets for overload
3 sets of 10 repetitions of the exercise from sitting to standing on a chair
balance training using disk, performing 3 sets of 30 seconds. This protocol will last for 30 minutes. After applying this protocol, the VR group will perform the training using the Video Game. 42" TV
2 – step inside the hula hoops of three different colors alternately according to the color requested by the physiotherapist
3 - game with the ball, throwing it and receiving it with upper and lower limbs. This phase (part 2) of the CT group protocol will have the same duration as the video game: 5 minutes each exercise, wi
L01.224.160.875

Sponsors

Universidade Federal do Pará
Lead Sponsor
Associação das Pioneiras Sociais
Collaborator

Eligibility

Age
18 Years to No maximum

Inclusion criteria

Inclusion criteria: Female and male individuals, aged at least 18 years and diagnosed with knee osteoarthritis will be included.

Exclusion criteria

Exclusion criteria: Those who have a previous history of orthopedic surgery, fractures, neurological diseases, self-reported cognitive impairment that affects collection procedures, pregnancy, loss of protective foot sensitivity, individuals who are not clinically stable and who have contraindications to exercise will be excluded.

Design outcomes

Primary

MeasureTime frame
To evaluate whether the use of virtual reality with video games, associated with conventional physical therapy treatment, has superior effects on balance and postural control to be evaluated through kinemetry, force platform and accelerometry to obtain results in anticipatory postural adjustments.

Secondary

MeasureTime frame
To evaluate whether the use of virtual reality associated with kinesiotherapy has superior effects on pain and dynamic balance, which will be evaluated by the Visual Analogue Scale and Mini-BESTest scale, respectively.

Countries

Brazil

Contacts

Public ContactAssociação Sociais

Associação das Pioneiras Sociais

comiteeticapesquisa@sarah.br+55(61)3319-1494

Outcome results

None listed

Source: REBEC (via WHO ICTRP)