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Virtual reality games for studying the movements of neurodivergent people

The interaction between neurodivergent individuals and virtual reality games as a means of identifying movement patterns

Status
Active, not recruiting
Phases
Unknown
Study type
Observational
Source
REBEC
Registry ID
RBR-5zd29xp
Enrollment
Unknown
Registered
2026-01-06
Start date
2026-04-01
Completion date
Unknown
Last updated
2026-01-12

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Autism spectrum disorder

Interventions

Before the start of the intervention, the evaluator will administer the Socio-Demographic Questionnaire and the clinical assessments according to the participant’s age and the severity of their health
45&quot
(one minute and forty-five seconds). The interval between rounds is flexible, depending on the participant’s comfort in starting the next round and/or game. Before beginning the activities on the firs

Sponsors

Carlos Bandeira de Mello Monteiro
Lead Sponsor
Escola de Artes, Ciências e Humanidade da Universidade de São Paulo EACH/USP
Collaborator

Eligibility

Age
5 Years to No maximum

Inclusion criteria

Inclusion criteria: Children and neurodivergent adults with a prior diagnosis of at least one of the following conditions: Autism Spectrum Disorder; cerebral palsy; Down syndrome; intellectual developmental disorder; among others. Applicants of both sexes and without age restrictions; must have sufficient motor and cognitive skills to interact with virtual reality games; have stable medical conditions; and possess a level of verbal or non-verbal communication that allows for comprehension of the game's task

Exclusion criteria

Exclusion criteria: Participants unable to understand and execute the specific instructions and commands of the intervention; failure to adapt to the proposed intervention protocol; visual impairments; severe hearing impairments that prevent interaction with virtual reality games

Design outcomes

Primary

MeasureTime frame
To identify the movement patterns of neurodivergent individuals through the performance of tasks in a non-immersive virtual reality game

Secondary

MeasureTime frame
The study aims to analyze whether virtual reality tasks can generate relevant changes in indicators of physical exertion, such as heart rate, respiratory rate, and perceived exertion, as well as to evaluate the satisfaction and usability of the games among neurodivergent individuals. It also involves the development and adjustment of machine learning algorithms to classify movements based on recordings of these tasks

Countries

Brazil

Contacts

Public ContactCarlos Monteiro

Escola de Artes, Ciências e Humanidade da Universidade de São Paulo EACH/USP

carlosmonteiro@usp.br+55 (11) 30911046

Outcome results

None listed

Source: REBEC (via WHO ICTRP)