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Effects of using Nintendo Wii® video game in patients with Parkinson's disease to study upper limb function

Study of non-immersive virtual reality in patients with Parkinson's disease: funcional analysis in upper extremities

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
REBEC
Registry ID
RBR-4mx7jx
Enrollment
Unknown
Registered
2017-01-16
Start date
2014-01-15
Completion date
Unknown
Last updated
2025-10-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Parkinson's disease, motor activity, physical therapy (specialty)

Interventions

Non-immersive virtual reality training (Experimental Group) The experimental group will consist of 15 individuals. Patients will perform two sessions to familiarize themselves with the Nintendo Wii®.
Other

Sponsors

Faculdade de Medicina da Universidade Federal do Rio de Janeiro
Lead Sponsor
Associação Fluminense de Reabilitação
Collaborator
Faculdade de Medicina da Universidade Federal Fluminense
Collaborator

Eligibility

Age
60 Years to 70 Years

Inclusion criteria

Inclusion criteria: Individuals must be between 60 and 70 years old of both genders.To present a diagnosis of Parkinson's disease classified in stages 2, 2,5 and 3 of the modified scale of Hoehn and Yahr , obtaining more than 13 points in the Mini-Mental State Examination (MMSE) For illiterate, 18 points for low or medium education and 26 for education above 9 years, be able to copy the pentagon and must be without physiotherapy treatment for at least 3 months prior to the training program.

Exclusion criteria

Exclusion criteria: Patients with other neurological and musculoskeletal conditions limiting upper limb function; Unstable heart disease or cardiorespiratory failure; Patients with cognitive limitations who fail to respond to questionnaires and obey verbal and visual commands; Resting heart rate greater than 120 bpm; Systolic blood pressure greater than 180 mmHg and diastolic blood pressure greater than 100 mmHg; Patients whose medication or dose is modified during the training protocol; Patients using a pacemaker or electronic biological device according to the manufacturer of the Nintendo Wii ™.

Design outcomes

Primary

MeasureTime frame
To verify the efficiency of the protocol based on non-immersive virtual reality as a therapeutic tool to improve upper limb' functionality in patients with Parkinson's disease. ;To analyze on the previous and post training period the following variables: quality of life, stage of disease, functionality of upper limbs and manual dexterity, using the questionnaire PDQ-39, UPDRS, TEMPA and nine hole peg test, respectively.

Secondary

MeasureTime frame
We do not have secondary outcomes

Countries

Brazil

Contacts

Public ContactClynton Correa

Faculdade de Medicina da Universidade Federal do Rio de Janeiro

clyntoncorrea@gmail.com+55 (21) 3938 6539

Outcome results

None listed

Source: REBEC (via WHO ICTRP)