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Comparison between training of two virtual games in the thigh muscle and functional performance of the lower limb

Comparison between the effects of plyometric training and virtual training on electromyographic activity, kinematics, and functional performance of the trunk and lower limb

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
REBEC
Registry ID
RBR-46rtbv
Enrollment
Unknown
Registered
2019-08-27
Start date
2016-08-02
Completion date
Unknown
Last updated
2025-10-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Prevention

Interventions

Group 1 (n=23)- Virtual Training with the Nike Kinetic Training Game: Through an initial assessment of fitness and fitness, performed by the game itself, the strengths and weaknesses of each volunteer
Other
L01.224.160.875

Sponsors

Universidade Federal Alfenas
Lead Sponsor
Universidade Federal Alfenas
Collaborator

Eligibility

Sex/Gender
Female
Age
18 Years to 30 Years

Inclusion criteria

Inclusion criteria: women aged 18 to 30 years; healthy

Exclusion criteria

Exclusion criteria: Women who had serious health problems; current or previous injuries in the lower limbs; signs of inflammation; pain and joint instability in the knee

Design outcomes

Primary

MeasureTime frame
Knowing which best virtual reality game is most effective for training is expected

Secondary

MeasureTime frame
Not expected

Countries

Brazil

Contacts

Public ContactAndreia Terra

Universidade Federal Alfenas

andreiamarias96@gmail.com+55(35)37011921

Outcome results

None listed

Source: REBEC (via WHO ICTRP)