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Verification of Effort, Satisfaction and Performance of Children and Adolescents with Cerebral Palsy using Exergames

Verification of the Level of Physical Effort, Satisfaction Index and Improvement in Performance of Children and Adolescents with Cerebral Palsy using Exergames

Status
Recruiting
Phases
Phase 1
Study type
Interventional
Source
REBEC
Registry ID
RBR-3z6krcg
Enrollment
Unknown
Registered
2024-10-10
Start date
2022-03-01
Completion date
Unknown
Last updated
2025-10-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Cerebral Palsy

Interventions

This is a two-arm, longitudinal controlled clinical study. Experimental group: 20 individuals with Cerebral Palsy (CP) who will participate in 10 interventions, one per day, three days a week
and Control group: 20 individuals with typical development who will participate in a single intervention. Each intervention consists of three sets of approximately 5 minutes with parts of a serious ga

Sponsors

Faculdade de Medicina da Universidade de São Paulo
Lead Sponsor
Faculdade de Medicina da Universidade de São Paulo
Collaborator

Eligibility

Age
10 Years to 21 Years

Inclusion criteria

Inclusion criteria: Children and adolescents with Cerebral Palsy; aged 10 to 21 years; of both sexes; Gross Motor Function Classification System (GMFCS) levels I to V; Manual Ability Classification System (MACS) levels I to V

Exclusion criteria

Exclusion criteria: Participants who are unable to understand and execute the intervention's specific instructions and commands will be excluded; withdrawal from participation or non-adaptation of the proposed intervention protocol; in case of absence and non-attendance of online sessions or those who have a technical failure in technological devices (computer/tablet)

Design outcomes

Primary

MeasureTime frame
We expect that as a primary outcome, the experimental group will be able to learn the concepts of the game and develop the skills necessary for its execution (objectives, rules, reaction time and movement control) and that, after the interventions, their performance will be similar to that found in the control group. We expect, therefore, to find differences in the number of hits, in the number of shots, in the time between shots, as well as in the success rate in different game conditions such as changes of position and at different moments of the game in relation to the control group. The measurements are captured by the software itself and the predictors of success are considered binary variables of hits/misses over time (milliseconds).

Secondary

MeasureTime frame
As a secondary outcome, we hope to find the game parameters that influence the performance of the experimental group, as well as to find the main differences between the groups, with regard to the configuration of the plays at the time of the hit. We hope that the game will be able to increase the level of physical effort of the players, as verified through Subjective Perception of Effort scales, and that the game will be enjoyable and exciting with its results evaluated through standard questionnaires on Satisfaction of the use of the tool.

Countries

Brazil

Contacts

Public ContactCarlos Monteiro

Faculdade de Medicina da Universidade de São Paulo

carlosmonteiro@usp.br+55-11-30918403

Outcome results

None listed

Source: REBEC (via WHO ICTRP)