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Organic responses to a videogame session in subjects affected by stroke

Acute Physiological Responses to Virtual Reality Games in Adults Affected by Stroke

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
REBEC
Registry ID
RBR-3qx5gd
Enrollment
Unknown
Registered
2016-05-09
Start date
2014-03-11
Completion date
Unknown
Last updated
2025-10-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Stroke

Interventions

One group (crossover design) with 12 subjects from both genders who were at the chronic stage (more than 6 months) after a stroke. The group will be submitted to 3 experimental sessions, conducted at
Other
F01.145.632
F04.754.137.506.662

Sponsors

Escola de Educação Física e Esporte da Universidade de São Paulo
Lead Sponsor
Escola de Educação Física e Esporte da Universidade de São Paulo
Collaborator

Eligibility

Age
30 Years to 65 Years

Inclusion criteria

Inclusion criteria: Both genders, aged over 30 years, having suffered a single stroke in more than 6 months ago.

Exclusion criteria

Exclusion criteria: Obesity greater than grade II; presence of cognitive deficit; presence of cardiovascular disease that precludes exercises; inability to walk on a treadmill.

Design outcomes

Primary

MeasureTime frame
Mean heart rate during virtual reality games measured by heart rate monitors and achieving values between the anerobic threshold and the respiratory compensation point

Secondary

MeasureTime frame
Mean oxygen consuption during virtual reality games measured by metabolic cart and achieving values between the anerobic threshold and the respiratory compensation point

Countries

Brazil

Contacts

Public ContactCláudia Forjaz

Escola de Educação Física e Esporte da Universidade de São Paulo

cforjaz@usp.br+55(11)3091-3136

Outcome results

None listed

Source: REBEC (via WHO ICTRP)