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Effects of interactive games on brain activation and quality of life of individuals with spinal cord injury

Effects of Virtual Reality on brain activation and quality of life of individuals with Spinal Cord Injury

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
REBEC
Registry ID
RBR-3p7wsr
Enrollment
Unknown
Registered
2018-05-24
Start date
2018-03-30
Completion date
Unknown
Last updated
2025-10-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Spinal cord injuries

Interventions

The study will be performed with 4 individuals with spinal cord injury, being applied Virtual Reality associated with mental practice, with glasses and interactive games involving the movement of the
Other
L01.224.160.875

Sponsors

Universidade de Franca
Lead Sponsor
Centro Universitário de Patos de Minas
Collaborator

Eligibility

Age
20 Years to 50 Years

Inclusion criteria

Inclusion criteria: participants of both sexes; age between twenty and fifty years; clinical diagnosis of complete and / or incomplete spinal cord injury; at least one year of injury; be able to tolerate static posture for at least five minutes without minimal assistance; agree to discontinue the traditional treatment of physical therapy during the period of data collection.

Exclusion criteria

Exclusion criteria: Participants with significant orthopedic injuries that could limit seated posture, such as severe contractures or cutaneous lesions in the lower limbs; presenting spinal stabilization devices that limit mobility; osteoporosis; uncontrolled cardiovascular instability; neurological disorders other than spinal cord injury, eg, stroke, which may interfere with the performance of mental practice; medical diagnosis of dementia diseases such as Alzheimer's Disease, Vascular Dementia, Mixed Dementia, Lewy Body Dementia, Frontotemporal Dementia; clinical diagnosis of depression; use of antidepressant medications; cognitive impairment.

Design outcomes

Primary

MeasureTime frame
Expected outcome 1: Presence of brain activity during Virtual Reality, measured through the brain-computer interface, which captures the brain frequencies recorded by a device known as a neural helmet. It will be verified if the individual can activate or not the cerebral frequencies, by means of graphs that register this cerebral activation, that is, by means of descriptive data.;Expected outcome 2: Improvement of trunk control measured by Thoracic-Lumbar Control Scale ascertained from post-intervention score increase; Statistical analysis will be performed using the Wilcoxon test and will be considered as effective if it is statistically significant at 95%. The measure will be evaluated pre-intervention and post-intervention of 10 virtual reality sessions with four individuals with diagnosis of spinal cord injury.;Expected outcome 3: Improved functionality measured by the Spinal Cord Independence Measure III ascertained from the post-intervention score increase; Statistical analysis will be performed using the Wilcoxon test and will be considered as effective if it is statistically significant at 95%. The measure will be evaluated pre-intervention and post-intervention of 10 virtual reality sessions with four individuals with diagnosis of spinal cord injury.;Expected outcome 4: Improvement of quality of life as measured by the WHO Quality of Life Instrument Bref, WHOQOL-Bref and assessed from the post-intervention score increase; Statistical analysis will be performed using the Wilcoxon test and will be considered as effective if it is statistically significant at 95%. The measure will be evaluated pre-intervention and post-intervention of 10 virtual reality sessions with four individuals with diagnosis of spinal cord injury.

Secondary

MeasureTime frame
Secondary outcomes are not expected.

Countries

Brazil

Contacts

Public ContactDanyane Danyane

Universidade de Franca

danyanesg@hotmail.com+553438144994

Outcome results

None listed

Source: REBEC (via WHO ICTRP)