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The use of videogame as a resource for the recovery of post-stroke patients

The use of virtual reality as a physiotherapist in the rehabilitation of hemiparetics

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
REBEC
Registry ID
RBR-3gjdkr
Enrollment
Unknown
Registered
2019-09-13
Start date
2018-10-17
Completion date
Unknown
Last updated
2025-10-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Stroke

Interventions

Participants will be divided into two groups in a random manner, in which one group will be directed to the physiotherapeutic treatment through Kinesiotherapy, while the other group will be submitted
Device
Procedure/surgery
E02.779
L01.224.160.875

Sponsors

Universidade do Estado do Pará
Lead Sponsor
Universidade do Estado do Pará
Collaborator

Eligibility

Age
35 Years to 75 Years

Inclusion criteria

Inclusion criteria: 30 individuals from UEAFTO will be recruited or by spontaneous demand. that obey the following criteria: patients of both sexes, aged 35 years and over, with diagnosis of Hemiparesis after ischemic stroke, with a predominant upper limb involvement, with the ability to ambulate, and who does not perform, at the time of the study, physiotherapeutic treatment

Exclusion criteria

Exclusion criteria: The study will not include individuals who do not have sufficient cognitive function to understand the commands and orientations during the course of the interventions, significant visual alterations that compromise the visualization of VR commands, balance changes associated with other diagnosed diseases, wheelchair or bedridden, who perform physiotherapeutic care during the period in which the study will be developed, individuals with uncontrolled systemic arterial hypertension with traumatic-orthopedic lesions and who do not sign the ethical consent

Design outcomes

Primary

MeasureTime frame
To evaluate motor control regarding body balance in an objective (baropodometry) and qualitative way (Time Testing up and go), use of the paretic limb (Fugl-Meyer Scale and Motor Assessment Scale), and motivation of group participants virtual reality.

Secondary

MeasureTime frame
To evaluate the improvement of the motor control considering a variation of at least 5% in the pre- and post-intervention measurements, as well as the intervention and control groups.

Countries

Brazil

Contacts

Public ContactSoanne Soares

Centro Universitário do Pará

soanne.chyara@gmail.com+55-091-980327607

Outcome results

None listed

Source: REBEC (via WHO ICTRP)