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Sleep analysis in eSports players and its relationship with performance

Analysis of the sleep-wake cycle in eSports athletes and its relationship with performance

Status
Recruiting
Phases
Unknown
Study type
Observational
Source
REBEC
Registry ID
RBR-353xkdp
Enrollment
Unknown
Registered
2023-07-17
Start date
2022-10-01
Completion date
Unknown
Last updated
2025-10-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Dyssomnias

Interventions

During this data collection, the athletes will respond to the following questionnaires: Anamnesis to identify body parameters and day-to-day recognition, subjective sleep quality questionnaire (Pittsb

Sponsors

Unversidade Estadual de Campinas
Lead Sponsor
Unversidade Estadual de Campinas
Collaborator

Eligibility

Age
18 Years to No maximum

Inclusion criteria

Inclusion criteria: Expanded group – both genders; minimum age of 18 years; play video games at least 2 hours a day, three times a week. Reduced group - eSports athlete of both genders; minimum age of 18 years; participate in official competitions of the modality practiced by him; present a high classification in the specific ranking of the game

Exclusion criteria

Exclusion criteria: People who don't play video games

Design outcomes

Primary

MeasureTime frame
It is expected that electronic game athletes have poor sleep quality, as well as later times to go to bed, as well as worse reaction time in moments of worse sleep than in moments of better quality sleep.

Secondary

MeasureTime frame
No secondary outcomes expected

Countries

Brazil

Contacts

Public ContactVictor Sanz Milone Silva

Unversidade Estadual de Campinas

vs.milone@hotmail.com+55(19)37016730

Outcome results

None listed

Source: REBEC (via WHO ICTRP)