food and nutrition education
Conditions
Interventions
The 48 adolescents will answer socioeconomic and food questionnaires before the intervention begins. Experimental group: 24 teenagers will participate in an initial meeting through digital meeting roo
Device
SP6.026
Sponsors
Laboratório de biologia do exercício e imunometabolismo
Universidade Federal dos Vales do Jequitinhonha e Mucuri
Eligibility
Age
14 Years to 16 Years
Inclusion criteria
Inclusion criteria: Adolescents aged 14 to 16 who have a smartphone that can receive the application.
Exclusion criteria
Exclusion criteria: Adolescents who do not have a smartphone that can receive the application.
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| Digital gaming is expected to be an effective strategy for increasing knowledge about healthy eating in adolescents so that it is possible to make the free of charge not only to all adolescents in the municipality of Diamantina / MG, but from Brazil. | — |
Secondary
| Measure | Time frame |
|---|---|
| The digital game is expected to be an effective strategy in increasing knowledge and stimulating changes in the eating habits of adolescents. | — |
Countries
Brazil
Contacts
Public ContactBruna Caroline Garcia
Universidade Federal dos Vales do Jequitinhonha e Mucuri
Outcome results
None listed