Child, Posture, Postural Balance, Gait, Virtual Reality Exposure Therapy
Conditions
Interventions
Sponsors
Eligibility
Inclusion criteria
Inclusion criteria: The children must be enrolled or in attendance in the collaborating institutions of this study; to be in the age group between 7-11 years of age; to present, through a medical report, diagnosis of sensorineural hearing loss; to have degrees of hearing loss (severe to profound) (values higher than 70 dB); dominate the Brazilian sign language, this last criterion will be used to ensure that all the commands referring to the demands of the methodology will be understood by all children, we also point out that, all children have access to learning the Brazilian language of signs in your institution of education and the child must undergo exams of auditory and vestibular function
Exclusion criteria
Exclusion criteria: Present any associated physical, neurological or cognitive deficits (except vestibular dysfunction); children with hearing loss using cochlear implants; Discrepancy in lower limbs greater than 2 centimeters; Children who are engaged in recreational or sports activities on a regular basis, such as ballet, soccer, swimming, or other sports training at school
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| Postural control: continuous quantitative variable, expressed by centimeter squared, obtained through the velocity of oscillation of the child's center of pressure (COP), in the anteroposterior and medial-lateral directions, during the tests performed on the force platform, the greater the body oscillation of the child, the worse its postural control;Body balance: obtained through the circular displacement area of the child, during the tests performed on the force platform, the greater the area of oscillation of the child's balance, the worse your balance ;Quality of life: quantitative variable, expressed through scoring, obtained through the self-evaluation of the child in both scales,the lower the child's score on this scale, the worse your quality of life ;Functionality: quantitative variable, expressed through scoring, obtained through the child's self-assessment and the evaluation of the mother or caregiver, the lower the child's score on this scale, the worse your functionality;Gait: quantitative variable, expressed by scoring, obtained by performing gait-related functional tasks which the researcher observes and scores using the Dynamic Gait Index (DGI) scale and by the final score of the timed up and go test , provided in seconds, the lower the child's score on the scale, the worse the gait performance, and the slower the child is to perform the test the worse his performance, respectively;Vertical jump: quantitative variable, expressed in milliseconds, square centimeters and meters per second, the higher the jump, the better the balance stability and the better the therapy efficacy;Falls: a quantitative variable, expressed through the frequency of falls in the last week and in the last month, perceived by both the child and his caregivers, the higher the frequency of falls, the worse the result of therapy | — |
Secondary
| Measure | Time frame |
|---|---|
| Virtual Immersion Therapy: exergame, game of Xbox 360, kinect adventure, released on november 4, 2010, we will use the games: ridge of reflexes and chutes;Conventional Physical Therapy Exercises: (vestibular rehabilitation): the exercises will be divided into four categories: coordination, agility, eye-hand and balance, will be performed repetitive physical exercises, with the use of a trampoline, some cones, ropes, ball, rocker, balance boards and orthopedic foams, mirror for the child to try to balance these instruments by means of the therapeutic exercises | — |
Countries
Brazil
Contacts
Universidade Federal de Pernambuco - UFPE