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Use of Virtual Immersion Therapy to improve the Posture, Balance and Walking of children with Hearing Loss

Effectiveness of a training program using Virtual Immersion Therapy to improve Postural Control stability, Body Balance and Gait of children with Sensorineural Hearing Loss: a randomized controlled trial

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
REBEC
Registry ID
RBR-2gwjgj
Enrollment
Unknown
Registered
2018-07-02
Start date
2018-07-01
Completion date
Unknown
Last updated
2025-10-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Child, Posture, Postural Balance, Gait, Virtual Reality Exposure Therapy

Interventions

Children in both groups will receive treatment for eight weeks (2 months). There will be two sessions per week, lasting 50 minutes in each session. Children from both groups will receive information
Other
E02.779

Sponsors

Universidade Federal de Pernambuco - UFPE
Lead Sponsor
Universidade Federal de Pernambuco - UFPE
Collaborator

Eligibility

Age
7 Years to 11 Years

Inclusion criteria

Inclusion criteria: The children must be enrolled or in attendance in the collaborating institutions of this study; to be in the age group between 7-11 years of age; to present, through a medical report, diagnosis of sensorineural hearing loss; to have degrees of hearing loss (severe to profound) (values higher than 70 dB); dominate the Brazilian sign language, this last criterion will be used to ensure that all the commands referring to the demands of the methodology will be understood by all children, we also point out that, all children have access to learning the Brazilian language of signs in your institution of education and the child must undergo exams of auditory and vestibular function

Exclusion criteria

Exclusion criteria: Present any associated physical, neurological or cognitive deficits (except vestibular dysfunction); children with hearing loss using cochlear implants; Discrepancy in lower limbs greater than 2 centimeters; Children who are engaged in recreational or sports activities on a regular basis, such as ballet, soccer, swimming, or other sports training at school

Design outcomes

Primary

MeasureTime frame
Postural control: continuous quantitative variable, expressed by centimeter squared, obtained through the velocity of oscillation of the child's center of pressure (COP), in the anteroposterior and medial-lateral directions, during the tests performed on the force platform, the greater the body oscillation of the child, the worse its postural control;Body balance: obtained through the circular displacement area of the child, during the tests performed on the force platform, the greater the area of oscillation of the child's balance, the worse your balance ;Quality of life: quantitative variable, expressed through scoring, obtained through the self-evaluation of the child in both scales,the lower the child's score on this scale, the worse your quality of life ;Functionality: quantitative variable, expressed through scoring, obtained through the child's self-assessment and the evaluation of the mother or caregiver, the lower the child's score on this scale, the worse your functionality;Gait: quantitative variable, expressed by scoring, obtained by performing gait-related functional tasks which the researcher observes and scores using the Dynamic Gait Index (DGI) scale and by the final score of the timed up and go test , provided in seconds, the lower the child's score on the scale, the worse the gait performance, and the slower the child is to perform the test the worse his performance, respectively;Vertical jump: quantitative variable, expressed in milliseconds, square centimeters and meters per second, the higher the jump, the better the balance stability and the better the therapy efficacy;Falls: a quantitative variable, expressed through the frequency of falls in the last week and in the last month, perceived by both the child and his caregivers, the higher the frequency of falls, the worse the result of therapy

Secondary

MeasureTime frame
Virtual Immersion Therapy: exergame, game of Xbox 360, kinect adventure, released on november 4, 2010, we will use the games: ridge of reflexes and chutes;Conventional Physical Therapy Exercises: (vestibular rehabilitation): the exercises will be divided into four categories: coordination, agility, eye-hand and balance, will be performed repetitive physical exercises, with the use of a trampoline, some cones, ropes, ball, rocker, balance boards and orthopedic foams, mirror for the child to try to balance these instruments by means of the therapeutic exercises

Countries

Brazil

Contacts

Public ContactRenato Melo

Universidade Federal de Pernambuco - UFPE

renatomelo10@hotmail.com+55-81994077979

Outcome results

None listed

Source: REBEC (via WHO ICTRP)