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The combined effect of immersive virtual reality techniques and noninvasive brain stimulation on movement speed in healthy individuals

Effect of the combination of Immersive Virtual Reality (RVI) and Transcranial Direct Current Stimulation (TDCS) on motor response in healthy individuals

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
REBEC
Registry ID
RBR-26vvm7s
Enrollment
Unknown
Registered
2023-06-30
Start date
2022-10-10
Completion date
Unknown
Last updated
2025-10-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Reaction Time

Interventions

This is a randomized, placebo-controlled, double-blind study. The sample will be composed of participants of both sexes, aged from 18 years to 40 years
right-handed. Individuals will be excluded for: diseases that decreased the functionality of the upper limb, such as orthopedic surgeries, advanced arthritis, deformities, joint block, neurological di
cardiac pacemaker
any neurosurgery (metal implantation in the brain)
chemical dependents
pregnancy or nursing women
cognitive impairment or who cannot understand the activities of the study. The included participants will be divided into three groups, in a random and counterbalanced way: Group 1 (control) - 20 par
Group 2 (active) – 20 participants will perform virtual reality combined with Transcranial Direct Current Stimulation (active in the posterior parietal cortex)
Group 3 (placebo) - 20 participants will perform virtual reality and Transcranial Direct Current Stimulation (off in the posterior parietal cortex). All experimental conditions will be carried out ove
plate beat
fall of the ruler, and tracks. Performance in the virtual reality game will be evaluated on the first day. All experimental conditions will be carried out over 5 consecutive days. The evaluation will
plate beating
fall of the ruler and trails, and the score of the game. In five consecutive days, the task will be done (Beat Saber game) with virtual reality, for 15 minutes, for groups 2 and group 3, transcranial
E02.331.750

Sponsors

Universidade Presbiteriana Mackenzie
Lead Sponsor
Universidade Presbiteriana Mackenzie
Collaborator

Eligibility

Age
18 Years to 40 Years

Inclusion criteria

Inclusion criteria: Healthy participants; both sexes; aged from 18 years to 40 years; right-handed

Exclusion criteria

Exclusion criteria: Diseases that decreased the functionality of the upper limb, such as orthopedic surgeries, advanced arthritis, deformities, joint block, neurological diseases; cardiac pacemaker; any neurosurgery with the use of metal implantation in the brain; chemical dependents; pregnancy or nursing women; cognitive impairment or who cannot understand the activities of the study

Design outcomes

Primary

MeasureTime frame
Significant improvement in motor response performance is expected through the box and block test and beat saber score, when compared before and after the intervention.;It is expected a significant decrease in the response of reaction time in the tests: plate beat; fall of the ruler and tracks tests, when compared before and after the intervention.;Superiority in virtual reality results combined with active Transcranial Direct Current Stimulation is expected when compared to virtual reality combined with placebo Transcranial Direct Current Stimulation and virtual reality alone.

Secondary

MeasureTime frame
No side effects are expected

Countries

Brazil

Contacts

Public ContactMarília Coelho

Universidade Presbiteriana Mackenzie

marilialira.coelho@mackenzie.br+55(11) 2366-7317

Outcome results

None listed

Source: REBEC (via WHO ICTRP)