Skip to content

Effects of a single session of Physical Exercise performed in Immersive Virtual Reality and Exergame in young adults subjected to Unpleasant Stimulus

Comparison of the physiological and psychobiological effects of a single session of Physical Exercise carried out in Immersive Virtual Reality and Exergame in young adults subjected to Unpleasant Stimulus

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
REBEC
Registry ID
RBR-103g8nwg
Enrollment
Unknown
Registered
2024-03-22
Start date
2024-09-02
Completion date
Unknown
Last updated
2025-10-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Anxiety Disorders

Interventions

This is an experimental study and a randomized controlled clinical trial with repeated measures. The sample will consist of young people of both sexes aged between 18 and 40 years, who will be randomi
b) a session with exercise carried out with RVI through the Oculus Quest 2 – Immersive Virtual Reality Group (GRVI)
c) a session with traditional continuous exercise performed on the treadmill – Traditional continuous exercise group (GECT) and d) a control session without exercise – Group without exercise (GSE). Th

Sponsors

Faculdade de Educação Física e Dança da Universidade Federal de Goiás
Lead Sponsor
Faculdade de Educação Física e Dança da Universidade Federal de Goiás
Collaborator

Eligibility

Age
18 Years to 40 Years

Inclusion criteria

Inclusion criteria: Do not exercise regularly and do not have significant visual impairment (i.e., everyone with normal or corrected-to-normal visual acuity)

Exclusion criteria

Exclusion criteria: Present contraindication to carrying out physical activity; people on their menstrual period; have a diagnosis of mood or anxiety disorders; be using any type of psychotropic drug; have abusive use or dependence on alcohol or tobacco; report some type of labyrinthopathy (Benign Paroxysmal Positional Vertigo, Ménière's Disease, Labyrinthitis, etc.); not answering any study question; discontinuity of tests; and not being literate (due to the need to respond to questionnaires

Design outcomes

Primary

MeasureTime frame
It is expected that the RVI exercise will reduce state anxiety levels and that its anxiolytic effect will be greater than that of the exergame and traditional continuous exercise. This outcome will be assessed using the State-Trait Anxiety Inventory. In order to assess anxiety, this instrument has 20 statements with 4 response options and a score that varies from 20 to 80 points, with the score indicating low (0-32), medium (33-49) or high (50 or more) anxiety level ?

Secondary

MeasureTime frame
The RVI session is expected to be more fun than the exergame session, and it will be more fun than the traditional continuous exercise session. Additionally, affectivity levels will be higher after the RVI session than after exergame sessions and this will evoke greater affectivity than traditional continuous exercise

Countries

Brazil

Contacts

Public ContactClaudio De Lira

Faculdade de Educação Física e Dança da Universidade Federal de Goiás

claudioandre@ufg.br+55(64)98142-8455

Outcome results

None listed

Source: REBEC (via WHO ICTRP)