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Interactive Gaming to Reduce Pain and Anxiety During Childhood Vaccination

Interactive Gaming as a Distraction Strategy to Reduce Pain and Anxiety During Pediatric Immunization: A Randomized Controlled Trial

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
PACTR
Registry ID
PACTR202605870070562
Enrollment
90
Registered
2026-05-05
Start date
2024-11-01
Completion date
Unknown
Last updated
2026-09-14

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Paediatrics

Interventions

Interactive gaming distraction
Standard care

Sponsors

Princess Nourah bint Abdulrahman University
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Children aged 2 to 6 years Scheduled to receive routine immunization Parental or legal guardian consent obtained Ability to participate in the intervention and assessments

Exclusion criteria

Exclusion criteria: Children with developmental disorders affecting understanding or cooperation Children whose caregivers refused participation Children with medical conditions preventing participation in the procedure

Design outcomes

Primary

MeasureTime frame
Pain level during immunization measured using the FLACC scale

Secondary

MeasureTime frame
Anxiety level measured using the Modified Yale Preoperative Anxiety Scale (m-YPAS)

Countries

Saudi Arabia

Contacts

Public ContactRasha Mohammed Hussien

Associate Professor

RM.Ahmed@qu.edu.sa096605019283

Outcome results

None listed

Source: PACTR (via WHO ICTRP) · Data processed: Sep 19, 2026