Mental and Behavioural Disorders
Conditions
Interventions
Teaching Adolescents Awareness of and Empathy toward Depression Using Virtual Reality Games
Sponsors
National Institute of Mental Health
Eligibility
Sex/Gender
All
Inclusion criteria
Inclusion criteria: All the adolescents in the "VR Game Play" condition who have no health conditions precluding them from a Virtual Reality experience will be included.
Exclusion criteria
Exclusion criteria: Those with health conditions precluding them from a Virtual Reality (VR) experience will be excluded. Examples are those who suffer from motion sickness, or those who do not wish to participate.
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| Increased awareness and knowledge about Depression;Reduced stigma about depression ;Increased empathy towards those with depression | — |
Secondary
| Measure | Time frame |
|---|---|
| Decreased depressive symptoms | — |
Countries
Nigeria
Contacts
Public ContactEugene Ohu
Senior Lecturer
Outcome results
None listed