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The pre-post differences in nutritional intake, information needs, motivation, lifestyle, clinical outcomes and fatigue symptoms of MASLD patients, and their engagement and adherence to the serious game: a pilot study.

The pre-post differences in nutritional intake, information needs, motivation, lifestyle, clinical outcomes and fatigue symptoms of MASLD patients, and their engagement and adherence to the serious game: a pilot study. - Mixed methods study MASLD game

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
NL-OMON
Registry ID
NL-OMON57363
Enrollment
32
Registered
2024-07-15
Start date
2025-09-11
Completion date
Unknown
Last updated
2025-09-22

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

MASLD - fatty liver disease

Interventions

Each participant uses the serious game for 6 weeks in addition to usual care.&nbsp
The serious game consists of 5 levels with quiz questions and a nutrition game.

Sponsors

Medisch Spectrum Twente (MST)
Lead Sponsor

Eligibility

Age
18 Years to 99 Years

Inclusion criteria

Inclusion criteria: - Dutch adults diagnosed with MASLD in accordance with the current guideline (FMS, 2024). - Age 18-70 years - Referred to the MDL outpatient clinic of MST Enschede due to MASLD. - Patients with and without MASLD-related liver cirrhosis. - Proficiency in Dutch

Exclusion criteria

Exclusion criteria: - Compensated liver cirrhosis - Expected survival < 6 months - Diabetes mellitus type I or II and medication use (except monotherapy with  metformin). - Cognitive impairment - Severe visual impairment that makes reading text on a smartphone difficult. - Not having access to a recently updated Android (version 13) or Apple  (version 16) smartphone and mobile internet - Having no or insufficient experience in using a smartphone.

Design outcomes

Primary

MeasureTime frame
Primary outcome measure is the effect size of the difference in calorie, carbohydrate and fiber intake before and after using the serious game.

Secondary

MeasureTime frame
Secondary outcome measures include information provision, information needs, response efficacy, self-efficacy, motivation to change lifestyle, exercise according to exercise norm, clinical outcomes (such as BMI and liver enzymes) and fatigue. Users' experiences with the game, actual game use and study procedures will also be evaluated during the study.

Countries

Netherlands

Contacts

Public ContactM.M.J. Guichelaar

Medisch Spectrum Twente (MST)

m.guichelaar@mst.nl053 4872410

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)