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Project CAPARE: Cueing-assisted Personalised Augmented-Reality Exergaming for Parkinson*s rehabilitation

Project CAPARE: Cueing-assisted Personalised Augmented-Reality Exergaming for Parkinson*s rehabilitation - Project CAPARE

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
NL-OMON
Registry ID
NL-OMON56729
Enrollment
130
Registered
2024-01-29
Start date
2024-05-07
Completion date
Unknown
Last updated
2025-11-17

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Parkinson's disease

Interventions

Reality DTx®, a class I CE marked medical device, is a software application for AR headsets, such as HoloLens 2 and Magic Leap 2. The intended use of the Reality DTx® software is to provide visual a

Sponsors

Vrije Universiteit
Lead Sponsor

Eligibility

Age
18 Years to 99 Years

Inclusion criteria

Inclusion criteria: - 21 years or older - Have command of the Dutch language - Diagnosed with PD according to the UK PD Brain Bank criteria (stages 1-3 on the Hoehn and Yahr scale) Additionally for persons with PD in the clinical feasibility study a person must experience: - Bothersome gait or balance impairments (i.e., negatively affecting their ability to perform their usual daily activities)

Exclusion criteria

Exclusion criteria: - Inability to comply with the protocol, i.e. additional neurological diseases and/or orthopaedic problems seriously interfering with gait function, insufficient physical capacity (e.g., frequent faller) or severe cognitive impairments (as observed by the researcher or clinician) - Severe visual or hearing impairments (after corrective aids) - Inability to walk independently for 30 minutes (in bouts of 5-10 minutes) - Severe visual hallucinations or illusions Additionally for persons with PD in the clinical feasibility study: - No stable dosage of medication

Design outcomes

Primary

MeasureTime frame
The main study parameters for the data quality study are outcome measures of gait and balance derived from AR headsets and a validated reference systems. The main study parameters for the intensity study are intensity of the gait-and-balance exercises using percentage of maximal heart rate and rating of perceived exertion. The main study parameters of the clinical feasibility study to evaluate home-based gamified cueing-assisted personalized AR gait-and-balance exercises with Reality DTx® are feasibility (in terms of safety, adherence, performance and user experience) and effectiveness (in terms of gait-and-balance outcome measures of standard clinical tests).

Secondary

MeasureTime frame
-

Countries

Netherlands

Contacts

Public ContactD.J. Geerse

Vrije Universiteit

d.j.geerse@vu.nl020 598 4483

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)