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Validation and development of new dichoptic VR-gaming method to treat childhood amblyopia; Vedea Amblyopia Therapy (VAT)

Validation and development of new dichoptic VR-gaming method to treat childhood amblyopia; Vedea Amblyopia Therapy (VAT) - VR & Amblyopia

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
NL-OMON
Registry ID
NL-OMON51760
Enrollment
74
Registered
2022-10-13
Start date
2023-02-22
Completion date
Unknown
Last updated
2025-08-18

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

amblyopia

Interventions

Use of the VAT for 16 straight weeks for 30 minutes of play per day

Sponsors

Vedea Healthware BV
Lead Sponsor

Eligibility

Age
2 Years to 11 Years

Inclusion criteria

Inclusion criteria: informed consent aged between 4 and 10 years old wearing full corrected refraction for >=14 weeks diagnosed with an unilateral anisometric, strabismic and/or deprivation amblyopia currently under treatment or starting treatment for unilateral amblyopia access to an Android device equal to or higher than a Samsung Galaxy S8

Exclusion criteria

Exclusion criteria: current treatment with atropine penalisation documented history of severe negative side effects that occur with exposure to VR usage (eg. seizures or epileptic spasms) photosensitivity no developmental delay coexisting ocular pathology or systemic diseases

Design outcomes

Primary

MeasureTime frame
Visual acuity as measured in logmar lines

Secondary

MeasureTime frame
Compliance

Countries

Netherlands

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)