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Effect of the serious game 'You & I' on the mentalizing abilities of adults with mild to borderline intellectual disabilities: A randomized controlled trial

Effect of the serious game 'You & I' on the mentalizing abilities of adults with mild to borderline intellectual disabilities: A randomized controlled trial - Effect serious game on mentalization in intellectually disabled adults

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
NL-OMON
Registry ID
NL-OMON50524
Enrollment
258
Registered
2018-07-18
Start date
2018-05-01
Completion date
Unknown
Last updated
2026-04-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

volwassenen met een licht verstandelijke beperking Intellectual disabilities/special needs/learning disabilities

Interventions

The intervention is a serious game called *You & I* that focuses on the improvement of mentalizing abilities, including the regulation of stress. The game was developed by experienced researchers in

Sponsors

Vrije Universiteit
Lead Sponsor

Eligibility

Age
18 Years to 99 Years

Inclusion criteria

Inclusion criteria: - Mild to borderline intellectual disability, as diagnosed by one of the participating care organizations (IQ range of 50 to 85 and social adaptation problems) - 18 years or older - Computer and internet access - Basic computer operation skills

Exclusion criteria

Exclusion criteria: - Deaf-blindness - Blindness - Serious mobility impairments for whom computer operation is not possible - No written consent from the participant and/or their legal representative

Design outcomes

Primary

MeasureTime frame
The primary study parameter is mentalizing abilities. Mentalization will be measured using: - Reflective Functioning Questionnaire (RFQ) - Radboud Faces Database (RaFD) - Subscale Perspective Taking (PT) of the Interpersonal Reactivity Index (IRI) - Frith Happé Animations Test

Secondary

MeasureTime frame
The secondary parameter is stress regulation. Stress reglation will be measured using: - Lifestress Inventory (LI) - Self-efficacy questionnaire Help of caregivers while jointly playing the serious game 'You & I', measured using: -Audio recordings coded for the degree of mentalizing support

Countries

Netherlands

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP) · Data processed: May 1, 2026