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Using interactive virtual reality to treat aggressive behavior problems in youth

Using interactive virtual reality to treat aggressive behavior problems in youth - Virtual reality intervention

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
NL-OMON
Registry ID
NL-OMON46240
Enrollment
200
Registered
2018-12-13
Start date
2019-07-15
Completion date
Unknown
Last updated
2025-03-24

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Aggressive behavior problems disruptive behavior disorders

Interventions

The current intervention is based on principles of cognitive behavior therapy to enhance emotionregulation and social information processing of boys with aggressive behavior problems. The interventi

Sponsors

Universiteit Utrecht
Lead Sponsor

Eligibility

Age
2 Years to 17 Years

Inclusion criteria

Inclusion criteria: Boys between 8 and 12 years old with aggressive behavior problems (CBCL subscale aggressive behavior T-score 67 or higher)

Exclusion criteria

Exclusion criteria: Absence of (sub)clinical aggressive behavior problems, an IQ below 80 and/or profound Autistic Spectrum Disorder symptoms. Children who are deaf/blind/have epilepsy will also be excluded from the study.

Design outcomes

Primary

MeasureTime frame
Aggressive behavior problems Treatment motivation

Secondary

MeasureTime frame
Emotion regulation Social information processing

Countries

Netherlands

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)