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Using Interactive Virtual Reality Exposure to Understand Social Information Processing (SIP) and Aggressive Behavior Problems in Youth.

Using Interactive Virtual Reality Exposure to Understand Social Information Processing (SIP) and Aggressive Behavior Problems in Youth. - VR-SIP-2

Status
Active, not recruiting
Phases
Phase 2
Study type
Observational
Source
NL-OMON
Registry ID
NL-OMON46001
Enrollment
150
Registered
2018-10-24
Start date
2018-12-11
Completion date
Unknown
Last updated
2024-04-15

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Aggression

Interventions

None listed

Sponsors

Universiteit Utrecht
Lead Sponsor

Eligibility

Age
2 Years to 11 Years

Inclusion criteria

Inclusion criteria: Boys 8-12 years. 50 participants recruited in regular education and 100 boys recruited in special education for children with disruptive behavior problems. Teacher Report Form (TRF) score above the 90th percentile on the subscale aggression for participants recruited in special education.

Exclusion criteria

Exclusion criteria: Pervasive Autism Spectrum problems as indicated by a score above the 95th percentile on the subscale Autism of the Sociale-Emotionele Vragenlijst (SEV). Low intelligence as indicated by IQ

Design outcomes

Primary

MeasureTime frame
Agression Social information processing Temperament Schemata Executive functioning Parenting

Secondary

MeasureTime frame
N.A.

Countries

Netherlands

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)