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Using Interactive Virtual Reality Exposure to Understand Aggressive Behavior Problems in Youth; A pilot-study

Using Interactive Virtual Reality Exposure to Understand Aggressive Behavior Problems in Youth; A pilot-study - VR-SIP

Status
Active, not recruiting
Phases
Phase 2
Study type
Observational
Source
NL-OMON
Registry ID
NL-OMON45580
Enrollment
40
Registered
2017-12-28
Start date
2018-05-01
Completion date
Unknown
Last updated
2025-09-15

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Aggression

Interventions

None listed

Sponsors

Universiteit Utrecht
Lead Sponsor

Eligibility

Age
2 Years to 11 Years

Inclusion criteria

Inclusion criteria: Boys 8-12 years. Twenty participants recruited in regular education and 20 boys recruited in special education for children with disruptive behavior problems Teacher Report Form (TRF) score above the 90th percentile for participants recruited in special education.

Exclusion criteria

Exclusion criteria: Autism Spectrum problems as indicated by Social Responsiveness Scale score > 76 Low intelligence as indicated by IQ

Design outcomes

Primary

MeasureTime frame
Aggression Social information processing Emotional involvement in Virtual Reality-environments and vignettes Qualitative feedback about features of VR environments

Secondary

MeasureTime frame
N.A.

Countries

Netherlands

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)