neural correlates of social decision making neural correlates of social decision making
Conditions
Interventions
The Cyberball game (Williams & Jarvis, 2006) will be used as an experimental
manipulation. This paradigm was chosen because research has shown that
Cybermall results in only temporary effect on mood
Sponsors
Erasmus Universiteit Rotterdam
Eligibility
Age
2 Years to 11 Years
Inclusion criteria
Inclusion criteria: Boys, aged 10 years old, with an low (30% lowest) and high (30% highest) average peer social preference scores across grades kindergarten to third grade
Exclusion criteria
Exclusion criteria: * Intelligence level
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| 1. The change in choice behaviour in the Dictator Game before and after the Cyberball Game between chronically rejected and stable accepted children. Choice behaviour will be measured by the donated percentage of coins (out of 10 coins) per trial between themselves and the recipient (that is, a best friend, an anonymous (neutral) recipient, or a sex matched excluder from the Cyberball Game). Participants can choose from three fixed divisions, namely: 7 for themselves, and 3 for the recipient (7/3); 5 for themselves, 5 for the recipient (5/5); or 3 for themselves, 7 for the recipient (3/7). 2. The difference in blood oxygen dependent (BOLD) signal changes (an indirect measure of neural activation) during choice behaviour in the Dictator Game before and after the Cyberball Game between chronically rejected and stable accepted children. | — |
Secondary
| Measure | Time frame |
|---|---|
| 1. Seed based functional connectivity during resting state 2. The brain*s default mode network (DMN) 3. anatomical (frontostriatal) connectivity | — |
Countries
Netherlands
Outcome results
None listed