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The acceptance of TraumaGameplay as an early intervention tool to prevent intrusive memories.

The acceptance of TraumaGameplay as an early intervention tool to prevent intrusive memories. - Acceptance of TraumaGameplay

Status
Unknown
Phases
Unknown
Study type
Interventional
Source
NL-OMON
Registry ID
NL-OMON43944
Enrollment
30
Registered
2016-03-30
Start date
Unknown
Completion date
Unknown
Last updated
2024-04-23

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Posttraumatic Stress Disorder (PTSD) traumarelated complaints

Interventions

TGP is a computer game comparable to Tetris, designed for smartphones or tablets. TGP consists of a trauma selection screen, in which the participant can choose an icon that matches the traumatic ev
while simultaneously retrieving the traumatic event from memory. The intervention will be provided in addition to care as usual by Slachtofferhulp Nederland (Department Amsterdam).

Sponsors

Vrije Universiteit
Lead Sponsor

Eligibility

Age
18 Years to 99 Years

Inclusion criteria

Inclusion criteria: Slachtofferhulp (study1): 1) exposure to an event according to the stressor A1 criterion of the DSM 5 (American Psychiatric Association, 2013) such as an assault, robbery, accident, etc. 2) the event happened no longer than five days earlier.

Exclusion criteria

Exclusion criteria: 1) are severely injured (i.e., physically unable of undergoing the intervention) 2) present with symptoms of severe psychiatric symptoms (psychotic disorders, bipolar disorder, depression with psychotic features, or suicidality) that need imminent specialized treatment 3) victims of rape or sexual assault will be excluded 4) having insufficient Dutch language skills to complete the questionnaires in Dutch.

Design outcomes

Primary

MeasureTime frame
- Credibility and Expectancy Questionnaire (CEQ; Borkovec & Nau, 2000). - System Usability Scale (SUS; Brooke, 1996). - A self-designed questionnaire cointaining five questions regarding the experience using TraumaGameplay

Secondary

MeasureTime frame
- Visual Analogue Scale (VAS) distress, vividness and emotionality of the memory of the event. In addition, distress, vividness and emotionality of intrusions, and the difficulty of retrieving the images will be measured using VASs (e.g. Engelhard et al., 2011; Engelhard et al., 2010). For a detailed description of the administration of these VASs please see 5.1 Investigational intervention (page 17) of the researchprotocol. - Impact of Events Scale-Revised (IES-R; Weiss & Marmar, 1997). - Experience of Intrusion Scale (Salters-Pedneault, Vine, Mills, Park, & Litz, 2009).

Countries

Netherlands

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)