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An RCT on the effeciveness of a serious game for first episode psychotic patients and patients wit a developmental disorder with anxiety symptoms using cognitive bias modification (CBM).

An RCT on the effeciveness of a serious game for first episode psychotic patients and patients wit a developmental disorder with anxiety symptoms using cognitive bias modification (CBM). - serious game for patients with social anxiety

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
NL-OMON
Registry ID
NL-OMON41529
Enrollment
160
Registered
2013-10-23
Start date
2015-11-03
Completion date
Unknown
Last updated
2024-04-23

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

patienten met een ontwikkelingsstoornis developmental disorder psychosis

Interventions

The intervention is a serious game using Cognitive Bias Modification designed to reduce anxiety symptoms and self-stigma in patients with a psychotic disorder or a developemental disorder.

Sponsors

GGZ Friesland (Leeuwarden)
Lead Sponsor

Eligibility

Age
18 Years to 99 Years

Inclusion criteria

Inclusion criteria: * psychotic disorder according to miniSCAN * developmental disorder according to miniSCAN * anxiety symptoms determined with LSAS (score > 30). * > 18 years treated at Friesland mental health care services

Exclusion criteria

Exclusion criteria: * suiciderisk * psychosis, determined with PANSS-R >= 4

Design outcomes

Primary

MeasureTime frame
Anxiety symptoms measured with LSAS

Secondary

MeasureTime frame
self-stigma measured with ISMI. game expierences using the GEQ.

Countries

Netherlands

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)