verslaving addiction impuls control substance abuse
Conditions
Interventions
The Changamoto app that we test in this study consists of two parts: a diary
for the registration of triggers for cannabis use and a game in the form of a
strategic battle between different types of
Sponsors
Technische Universiteit Delft
Eligibility
Age
12 Years to 99 Years
Inclusion criteria
Inclusion criteria: Receives therapy for cannabis addiction as a primary problem by Brijder Addiction Care Age 12 - 24
Exclusion criteria
Exclusion criteria: No diagnosis of problematic gaming or gambling
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| The main dependent variable is therapy adherence which we measure by 3 parameters: 1) the amount of diary reports in the Changamoto diary, 2) therapists' quality ratings of the diary reports and 3) presence at face-to-face contacts. The amount of diary reports determines the sample size. | — |
Secondary
| Measure | Time frame |
|---|---|
| To explore how play stimulates therapy adherence, the Changamoto app collects statistics on play behavior such as scores, duration, and choices. The relation between these data and the parameters of therapy adherence will be analyzed. | — |
Countries
Netherlands
Outcome results
None listed