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The effect of the video game *Mindlight* on anxiety symptoms in children with an Autism Spectrum Disorder.

The effect of the video game *Mindlight* on anxiety symptoms in children with an Autism Spectrum Disorder. - Effect of *Mindlight* on anxiety of children with ASD.

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
NL-OMON
Registry ID
NL-OMON41055
Enrollment
120
Registered
2015-01-12
Start date
2015-05-15
Completion date
Unknown
Last updated
2025-09-15

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

anxiety complaints anxiety symptoms

Interventions

The intervention that is investigated is called *Mindlight*. This is a video game aimed at children in the age of 8 - 16 years old and is based on principles of evidence-based interventions for anxi

Sponsors

GGZ Oost Brabant (Rosmalen)
Lead Sponsor

Eligibility

Age
2 Years to 17 Years

Inclusion criteria

Inclusion criteria: - Age between 8-16 years old. - Diagnosis of an Autism spectrum disorder (DSM IV; Autism, Asperger, PDD-NOS). - Score on total scale and/or one or more subscales of SCAS-C and/or SCAS-P > M + 1 SD. - Sufficient knowledge of the Dutch language.

Exclusion criteria

Exclusion criteria: - Absence of parental permission. - Presence of prominent suicidal ideation.

Design outcomes

Primary

MeasureTime frame
- Anxiety

Secondary

MeasureTime frame
- Anxiety assessed by parents - Presence of anxiety disorder(s) - Depression - Depression assessed by parents - Social functioning assessed by parents and teachers - Internalizing and externalizing problem behavior assessed by parents and teachers

Countries

Netherlands

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)