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'gamified' working memory training for addicted adolescents

'gamified' working memory training for addicted adolescents - 'Gamified' working memory training for addicted adolescents

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
NL-OMON
Registry ID
NL-OMON38700
Enrollment
132
Registered
2013-08-30
Start date
2013-09-24
Completion date
Unknown
Last updated
2024-06-11

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Addiction Substance Use Disorder (SUD)

Interventions

The intervention consists of eight working memory exercises that are integrated in a computer game. This computer game can be characterized as a role-playing game (rpg) where players can develop and

Sponsors

Brijder Stichting (Alkmaar)
Lead Sponsor

Eligibility

Age
12 Years to 99 Years

Inclusion criteria

Inclusion criteria: Inclusion criteria addicted patient group: - Diagnoses of Substance Use Disorder (SUD) assessed by psychiatrist - Between 14 and 23 years of age;Participants in the addicted patient group are instructed not to drink caffeine before the experiment. In accordance with the policy of the clinical department where they stay, participants will maintain a sleep schedule of at least 8 hours per night and are not allowed to use alcohol and/or drugs. ;Inclusion criteria non-addicted, non-patient reference group: - Between 14 and 23 years of age;Participants in the non-addicted, non-patient reference group are instructed to sleep enough (7+ hours) and not to drink alcohol or caffeine before the experiment.

Exclusion criteria

Exclusion criteria: Exclusion criteria addicted patient group: Compulsive gaming behavior and/or gambling addiction assessed by psychiatrist.;Exclusion criteria non-addicted non-patient reference group: -Risky level of alcohol (AUDIT-score >= 8) or cannabis use (CUDIT-R-score >= 8) or lifetime use of any hard drug.

Design outcomes

Primary

MeasureTime frame
Change in working memory capacity from pre-test to immediate post-test will be the primary study outcome. Working memory capacity will be assessed with the Span board task (Klingberg 2005). This task is commonly used in research on the effects of cognitive training on working memory capacity.

Secondary

MeasureTime frame
As secundary outcomes we will assess changes (differences between pre-test, first and second post tests) in other aspects of working memory, craving, mood, and delay discounting (preference for small, immediate rewards over large, long-term rewards) and changes (differences between Routine Outcome Assessment when entering the detix clinic and follow-up assessment) in substance use. Other aspects of working memory capacity will be assessed by the following validated computer tasks: Reading Span Task (Daneman, & Carpenter, 1980; Unsworh, Brewer & Spillers, 2009) Drug Stroop task (Carpenter, Schreiber, Church, & McDowell, 2006; Waters, Marhe, Franken, 2012). Substance use, craving and mood will be measured with scores on questionnaires: Substance use questionnaire (including lifetime, 6-month and 30-day frequency measures, Alcohol Use Disorder Identification Test (AUDIT), Cannabis Use Disorder Identification Test (CUDIT), number of non-using days) OCDS (craving for substance use) (de Wildt, 2010; Hendriks, 2012) BDI-II-NL (depression) (Van der Does, 2002) STAI (state anxiety) (Van der Ploeg, 1980) Delay discounting will be measured with the delay discounting task (Robles, Huang, Simpson & McMillan, 2011).

Countries

Netherlands

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)