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Are activity-promoting video games an effective way for prevention of overweight in a family setting?

Are activity-promoting video games an effective way for prevention of overweight in a family setting? - Active video games for prevention of overweight

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
NL-OMON
Registry ID
NL-OMON37314
Enrollment
642
Registered
2010-01-08
Start date
2011-09-01
Completion date
Unknown
Last updated
2024-06-11

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

geen concrete aandoeningen: preventie van overgewicht obesity overweight

Interventions

Families who are assigned to the experimental group will receive the software for the Dance Dance Revolution (DDR) game and two DDR dance pads. DDR is available for a range of consoles, e.g. Xbox 36

Sponsors

Vrije Universiteit
Lead Sponsor

Eligibility

Age
12 Years to 99 Years

Inclusion criteria

Inclusion criteria: Families with children aged 12 through 16 years Home access to a console Play traditional (sedentary) video games

Exclusion criteria

Exclusion criteria: Lack of knowledge of the Dutch language Access to active video game

Design outcomes

Primary

MeasureTime frame
Body height body weight hip and wais-circumference skinfold thickness

Secondary

MeasureTime frame
game behavior sedentary behavior physical activity snacking behavior sugar-sweetened beverage consumption appreciation, interest, motivation to play, enjoyment, ease of playing, perceived competence, achieved skill level of the activity promoting game, achieved scores and advancement levels registered by the game and reason to play or not to play.

Countries

Netherlands

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)