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Playful gaming in neuro psychological rehabilitattion after stroke

Playful gaming in neuro psychological rehabilitattion after stroke - Playful

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
NL-OMON
Registry ID
NL-OMON37155
Enrollment
120
Registered
2012-10-16
Start date
2012-11-01
Completion date
Unknown
Last updated
2024-07-22

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

CVA brain hemorrhage brain infartion

Interventions

A website, designed for this project, gives the participant through a login code access to a set of games. The intervention consists of gaming: the cognitive games serve 8 weeks long, 5 days per wee

Sponsors

De Haagse Hogeschool
Lead Sponsor

Eligibility

Age
18 Years to 99 Years

Inclusion criteria

Inclusion criteria: stroke, 12-36 months after onset; 45-74 years; comprehension, reading and speaking Dutch language; in possession of a computer with internet connection and experience with use of internet and e-mail. Motor skills to operate arrows keys and mouse. Visual perceptual skills to monitor and process stimuli.

Exclusion criteria

Exclusion criteria: Extreme hypersensitivity to visual stimuli, epilepsy, depression.

Design outcomes

Primary

MeasureTime frame
Outcome measures 1. score on games 2. score on validated cognition tests and questionnaires 3. result on a functional, everyday (cognitive) task.

Secondary

MeasureTime frame
self perceived cognitive difficulties self efficacy QOL cognitive problems experienced by partner/caregiver

Countries

Netherlands

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)