Er worden geen aandoeningen bestudeerd, het onderzoek betreft gezonde adolescenten n.v.t. zie C21
Conditions
Interventions
None listed
Sponsors
Radboud Universiteit Nijmegen
Eligibility
Age
12 Years to 17 Years
Inclusion criteria
Inclusion criteria: right-handed boys and girls aged 12-15 years
Exclusion criteria
Exclusion criteria: psychiatric and/or neurological disorders, endocrine disorders, IQ
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| 1) Brain activation during the processing of social inclusion and exclusion by high status and low status peers. The Cyberball task (Williams & Jarvis, 2006) will be used to induce feelings of social inclusion and exclusion. Cyberball is an online ball-tossing game, which participants will play with two (fictitious) peers, who will be represented on the screen by a picture of their face (obtained from a face database of American teenagers, specifically designed for use in scientific research). In the Cyberball game, participants sometimes receive the ball as often as the other players (inclusion), but sometimes they do not receive the ball for extended periods of time (exclusion). Each participant will play the game twice: once with a team of 2 players of high status (attractive faces, participants will be told that these players received the ball very often when they played the game previously), and once with a team of 2 low status players (less attractive faces, barely received the ball when they played the game earlier). 2) Brain activation during decision-making in a TD task. Two versions of the task will be administered: one with monetary rewards, and one with candy/chocolate rewards. 3) Correlations between hormone levels (testosterone, estradiol, cortisol) and social status (i.e., popularity with peers) and brain activity during the Cyberball and TD tasks. | — |
Countries
Netherlands
Outcome results
None listed