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Serious Gaming for children with Attention deficit/Hyperactivity disorder (ADHD): A pilot study

Serious Gaming for children with Attention deficit/Hyperactivity disorder (ADHD): A pilot study - Serious Gaming & ADHD

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
NL-OMON
Registry ID
NL-OMON35573
Enrollment
40
Registered
2011-10-02
Start date
2011-10-17
Completion date
Unknown
Last updated
2024-05-06

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Attention hyperactivity deficit disorder (ADHD)

Interventions

The intervention in this research is a prototype Serious game, which is developed for children with ADHD. The theme of this innovative and interactive game environment is *Sience Fiction*. The proto

Sponsors

Stichting Yulius
Lead Sponsor

Eligibility

Age
2 Years to 11 Years

Inclusion criteria

Inclusion criteria: 1. Aged 8-11 years 2. Total IQ above 70 3. Signed informed consent by the parents and the child 4. Sufficient understanding of the Dutch language by parents and child 5. The child has a current ADHD diagnosis that is diagnosed by a child psychiatrist, GZ-psychologist, clinical psychologist or a pediatrician (specialized in social pediatrics). Children with ADHD and co morbid disorders (as Dyslexia or Oppositional Defiant Disorder) are also allowed to participate in this pilot study. 6. Children must be at a stable dose of medication and/or receive other forms of psychological treatment (e.g. behavior therapy) for their ADHD for at least two months. They are supposed to continue their treatment during the 2 months of the pilot study. All kinds of medication for ADHD are allowed in this research. 7. Acces to a PC with a sound system and internet acces.

Exclusion criteria

Exclusion criteria: As severe physical or cognitive impairments (as blindness, deafness, motor or mental handicap) may interfere with filling out standardized measures and playing the prototype Serious Game, children with these impairments are not able to participate in this research.

Design outcomes

Primary

MeasureTime frame
The main outcome variables in this research are: background characteristics of the child, behavioral characteristics and planning skills, time management, frustration tolerance, social and risk behavior.

Secondary

MeasureTime frame
Secondary outcome variables are parental expectations of the prototype Serious Game, (signs of) resistence and the satisfaction of parents and child after the intervention.

Countries

Netherlands

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)