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Chronic low back pain and gaming.

Can motor performance of chronic low back pain patients be improved via motivating feedback by means of gaming?

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
NL-OMON
Registry ID
NL-OMON29085
Enrollment
45
Registered
2011-02-28
Start date
2010-07-01
Completion date
Unknown
Last updated
2024-02-28

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

chronic low back pain (chronische lage rugpijn)

Interventions

Provoking position (i.e. lying prone without trunk support, a posture that is assumed to provoke pain-related cognitions in patients). Effect of the provoking position will be compared to patients' p

Sponsors

Roessingh Research and Development
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: All subjects must: 1. Be aged between 18 and 70 years; 2. Have a length between 1m50 and 2m00 (task layout requirement); 3. Be able to perform the experiments in this study (according to the therapist’s judgement for patients). Patients additionally must: 1. Have low back pain without specific pathological causes present for at least 12 weeks; 2. Be free of other pain problems.

Exclusion criteria

Exclusion criteria: 1. Subjects will be excluded in case of: 1. Upper-extremity disorders; 2. Other pathologies compromising manual motor performance; 3. Insufficient mastering of the Dutch language. In addition, control subjects will be excluded if they have had an episode of (back) pain complaints in the 6 months previous to study participation.

Design outcomes

Primary

MeasureTime frame
Motor performance expressed in the amount of time needed to complete a series of predefined reaching movements (i.e. reaching to and pressing the buttons corresponding with the required movement of Pacman in the game).

Secondary

MeasureTime frame
1. Attention to task performance and attention to back sensation both measured by a numerical rating scale (NRS) ranging from 0 (“no attention at all”) to 10 (“full attention”); 2. Expected and experienced pain rating both measured by a NRS ranging from 0 (“no pain at all”) to 10 (“worst pain imaginable”).

Contacts

Public ContactD. Kusters

Roessingh Research and Development Roessinghsbleekweg 33b

d.kusters@rrd.nl+31 (0)53 4875766

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)