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Virtual reality (VR) to reduce anxiety in children in the plaster room

Virtual reality (VR) to reduce anxiety in children in the plaster room

Status
Active, not recruiting
Phases
Unknown
Study type
Observational
Source
NL-OMON
Registry ID
NL-OMON28930
Enrollment
300
Registered
2020-11-20
Start date
2020-12-01
Completion date
Unknown
Last updated
2024-06-11

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Fracture

Interventions

Control group: Standard care with an additional finger pulse oximeter. Intervention group: Standard care with additional virtual Reality goggles, connected headphones, and a finger pulse oximeter.

Sponsors

None listed

Eligibility

Inclusion criteria

Inclusion criteria: - Age: 5-17 years old - At least one fractured bone in arm or leg - Needs treatment with, replacement or removal of plaster, with or without k-wires - Children can only participate once in this study

Exclusion criteria

Exclusion criteria: - Children who have already participated in this study at a previous cast treatment - Children with known mental retardation, anxiety disorder, psychosis or epilepsy - Children with an extreme visual impairment (i.e., myopia > 8 dioptres or presbyopia > 5 dioptres)

Design outcomes

Primary

MeasureTime frame
Child’s anxiety score (measured right after the plaster intervention), using the Child Fear Scale (CFS)

Secondary

MeasureTime frame
- Anxiety reduction (child) (difference between the CFS before and after the plaster intervention) - NRS Pain (child) and pain reduction (right before and after the plaster intervention) - NRS Satisfaction (child and parent/guardian) (right after the plaster intervention) - Heart rate (child) (during the plaster intervention)

Contacts

Public ContactLisa van der Water

Amphia Stichting FORCE

LvanderWater@amphia.nl0765955815

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)