increasing behavioral control and reducing (heavy) alcohol use keywords EN: serious gaming, behavioral control, alcohol use, adolescents, delay of gratification keyword NL: serious gaming, gedragscontrole, alcohol gebruik, adolescenten, uitstel van beloning
Conditions
Interventions
1) serious game training condition
2) placebo game training condition
3) non-Game training condition
Sponsors
Utrecht University, Dynamics of Youth
Eligibility
Inclusion criteria
Inclusion criteria: adolescents between 15-18 years mainstream and special education
Exclusion criteria
Exclusion criteria: none
Design outcomes
Secondary
| Measure | Time frame |
|---|---|
| alcohol use after 4 weeks and 3 month follow-up | — |
Primary
| Measure | Time frame |
|---|---|
| behavioral control at 2 and 4 weeks after training | — |
Contacts
Public ContactMargot Peeters
Utrecht University, Interdisciplinary Social Sciences
Outcome results
None listed