Problematic Game Behavior Game Addiction
Conditions
Interventions
Sponsors
Eligibility
Inclusion criteria
Inclusion criteria: 1. Adolescents aged 16-20 years who play videogames who would like to investigate their own gaming behavior; 2. Presence of gamerelated problems en experiencing own gaming behavior as excessive (score of 1.3 > on behavioral items of the GAS).
Exclusion criteria
Exclusion criteria: 1. Currently undergoing psychological (self-help) treatment at a mental health institution; 2. Not enough time for following the training; 3. Inadequat control of the Dutch language (reading or learning problems).
Design outcomes
Secondary
| Measure | Time frame |
|---|---|
| Developing and evlauating an online guided self-help intervention to prevent and reduce problematic gaming behavior and its negative consequences for adolescents’ well being. | — |
Primary
| Measure | Time frame |
|---|---|
| Increase of self-insight of gaming behavior, self-controle of gaming behavior and psychosocial wellbeing. Measures: A questionnaire which includes; gaming behavior, game addiction scale, self-control, self-awareness, quality of life, depression, loneliness, negative outcomes. | — |
Contacts
P.O. Box 217