In this study, the effects of a positive outcome expectancy considering the effectiveness and working mechanisms of health-related serious gaming on food-related behaviors are investigated, with or without playing health-related serious games. In deze studie wordt het effect van een positieve uitkomstverwachting ten aanzien van de effectiviteit en werkingsmechanismen van serious games gericht op voedingsgerelateerde gedragingen onderzocht, met en zonder het spelen van gezondheidsgerelateerde s
Conditions
Interventions
This randomized controlled experiment involves four conditions, in which: (1) health-related serious games are performed without providing a positive outcome expectancy, (2) health-related serious gam
Sponsors
Leiden University
Eligibility
Inclusion criteria
Inclusion criteria: 1. Between 18 and 35 years old 2. Good understanding of written and spoken Dutch
Exclusion criteria
Exclusion criteria: 1. Severe psychological and/or somatic conditions 2. Food allergies and/or intolerances 3. BMI ¡Ý 30
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| The primary study outcome is self-reported food preference and food choice, as measured by a food choice task. | — |
Secondary
| Measure | Time frame |
|---|---|
| 1. Actual food consumption, as measured by a bogus taste test. 2. Implicit attitude towards food, as measured by an implicit association task. | — |
Contacts
Public ContactA.W.M. Evers
LUMC PO Box 9555
Outcome results
None listed