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The effectiveness of a serious game for first episode psychotic patients with anxiety symptoms using cognitive bias modification: a randomized controlled trial.

The effectiveness of a serious game for first episode psychotic patients with anxiety symptoms using cognitive bias modification: a randomized controlled trial.

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
NL-OMON
Registry ID
NL-OMON27922
Enrollment
100
Registered
2013-09-13
Start date
2013-10-01
Completion date
Unknown
Last updated
2024-02-28

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Psychosis, social anxiety, self-stigmatization

Interventions

The intervention consists of a serious computer game that participants will be playing for 12 weeks, once a week for 30-60 minutes. The game is called 'Bias Blaster' and contains exercizes based on co

Sponsors

GGZ Friesland
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: - psychotic disorder, according to the MiniSCAN - social anxiety problems (LSAS score > 30) - > 18 years - receiving treatment from the Early Intervention of Psychosis (VIP) team of GGZ Friesland - sufficient understanding of the Dutch language

Exclusion criteria

Exclusion criteria: - acute suicidality - severely psychotic

Design outcomes

Primary

MeasureTime frame
Social anxiety, measured with the Liebowitz Social Anxiety Scale (LSAS).

Secondary

MeasureTime frame
Self-stigmatization, measured with the Internalized Stigma of Mental Illness Scale (ISMIS) Gaming experience, measured with the Gaming Experience Questionnaire (GEQ) Depressive symptoms measured with the Beck Depression Inventory (BDI)

Contacts

Public ContactNynke Boonstra

Sixmastraat 1

nynke.boonstra@ggzfriesland.nl

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)