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The effect of Virtual Reality as an information tool on anxiety, pain and patient satisfaction in children undergoing intravenous infusion.

The effect of Virtual Reality as an information tool on anxiety, pain and patient satisfaction in children undergoing intravenous infusion.

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
NL-OMON
Registry ID
NL-OMON27571
Enrollment
80
Registered
2017-12-20
Start date
2018-01-01
Completion date
Unknown
Last updated
2025-03-24

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

'Virtual Reality' '360° video' 'anxiety' 'pain' 'needle related procedure' 'intravenous infusion' 'child' 'adolescent' 'patiënt satisfaction' 'angst' 'pijn' 'naald gerelateerde procedure' 'intraveneus infuus' 'kind' 'patiënt tevredenheid'

Interventions

360° information video on intravenous infusion

Sponsors

Máxima Medical Center Veldhoven The Netherlands
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: Children aged 6 - 16 years old who have to ondergo intravenous infusion

Exclusion criteria

Exclusion criteria: -Intravenous infusion in the previous 6 months -Medically diagnosed psychological / psychiatric disorder -Anxiety Disorder -Cognitive disorder, mental retardation -Little knowledge of the Dutch language, both for patient and parent -Need for the use of dormic or nitrous oxide during the procedure -Visual defects -Epilepsy

Design outcomes

Primary

MeasureTime frame
Reduction of anxiety

Secondary

MeasureTime frame
Pain reduction Better patiënt satisfaction Shorter procedure time

Contacts

Public ContactS.J. van Rooijen
stefan.van.rooijen@mmc.nl

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)