Skip to content

Promoting health behaviour through a game

The effect of a serious game stimulating healthy behaviour on childrens eating behaviour

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
NL-OMON
Registry ID
NL-OMON26750
Enrollment
120
Registered
2017-03-31
Start date
2017-04-20
Completion date
Unknown
Last updated
2024-02-28

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

eating behaviour. Children. Overweight. fruit intake.

Interventions

Half of the children will play an online serious game that aims to improve lifestyle among children. The other group of the children will not play the game.

Sponsors

Behavioural Science Institute, Radboud University Nijmegen, the Netherlands.
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: children between 6 and 13 years old.

Exclusion criteria

Exclusion criteria: none.

Design outcomes

Primary

MeasureTime frame
attitude towards fruit and energy-dense snacks. Eating behaviour: food choide and caloric intake.

Secondary

MeasureTime frame
BMI. Dietary intake at home.

Contacts

Public ContactFrans Folkvord

Department of Communication Science Faculty of Social Sciences Radboud University of Nijmegen P.O. Box 9104

f.folkvord@maw.ru.nl+31 (0)24 3615896

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)