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A randomized controlled trail to evaluate the effectiveness of a videogame intervention (Dojo) for anxious-aggressive adolescents.

A randomized controlled trail to evaluate the effectiveness of a videogame intervention (Dojo) for anxious-aggressive adolescents.

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
NL-OMON
Registry ID
NL-OMON25303
Enrollment
40
Registered
2014-03-11
Start date
2014-03-17
Completion date
Unknown
Last updated
2024-02-28

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Aggression, Anxiety, Intervention, Biofeedback, Adolescents

Interventions

Youths are randomly assigned to one of two conditions. 1. The experimental condition, ‘Dojo’, will consist of 8 sessions of 30 minutes of playing the videogame ‘Dojo’ (4 weeks, twice a week). These se

Sponsors

Radboud University Nijmegen, Behavioural Science Institute
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: 1. Youths in residential treatment for conduct problems (ages 12-17); 2. Informed consent from youths and parents (or legal guardian); 3. Clinically elevated symptoms of anxiety, based on therapist judgment or the Youth Self Report.

Exclusion criteria

Exclusion criteria: 1. Diagnosis of an Autism Spectrum Disorder.

Design outcomes

Primary

MeasureTime frame
Aggressive behavior: Strengths and Difficulties Questionnaire (SDQ). Self-report and group home mentor report. Anxiety symptoms: Spence Children’s Anxiety Scale (SCAS). Self-report and group home mentor report.

Secondary

MeasureTime frame
1. Self-efficacy: Self-Efficacy Questionnaire for Children (SEQ-C). Self-report.

Contacts

Public ContactA.A.T. Schuurmans

Radboud University Nijmegen Montessorilaan 3 room 06.11a

+3124-3612551

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)